Halo: Combat Evolved is a sci-fi shooter and the game that started the Halo franchise. The game was first launched on November 15, 2001 for Xbox, and later on, in 2003, for Mac. Unfortunately, the binaries are compatible only with PowerPC Macs, and as a result, you will be able to play Halo only on OS X builds.
You Can't Say you don't like Halo. Even if you claim to dislike it, I know that somewhere deep down in your soul there's a little gravelly voice cheering its sticky plasma grenades, fun little vehicles and relatively unique take on combat You've had some good times with Master Chief, whether sitting on the floor in front of an Xbox with a mate or perhaps even with Gearbox's PC version of times past. I know that a fire has been lit somewhere deep in your heart - so take hold of my hand, look deep into my eyes and join me in exhaling a smidgen of that green metallic love.
Something you can say, though, is that there was no need to keep the PC community waiting three long years for a conversion. A conversion too that now appears dull and ageing, and what's more can only be run on a Vista platform bereft of anything else worth playing apart from Geometry Wars. That is, at least until the advent of DX10 and the whine of a million gamers opening their wallets and pouring coins into the cavernous maw of Bill Gates.But whatever you think about Vista, and whether you consider MS a risen messiah or a ruthless hijacker of fun, I think that while we're still holding hands (and we are still holding hands), we can all agree that releasing the ancient Halo 2 as a flagship title for both Vista and Games for Windows LIVE is a f***ing stupid idea.
- The Halo Wars 2 demo features the opening mission from the thrilling campaign and an exciting new game mode, Blitz Firefight. In the campaign, players will strategically command overwhelming firepower in large-scale battles against a terrifying threat facing the UNSC and all of humanity.
- The Master Chief’s iconic journey includes six games, built for PC and collected in a single integrated experience. Whether you’re a long-time fan or meeting Spartan 117 for the first time, The Master Chief Collection is the definitive Halo gaming experience.
- Reach, Halo: Combat Evolved Anniversary, Halo 2: Anniversary, Halo 3, Halo 3: ODST Campaign, and Halo 4, The Master Chief Collection offers players their own exciting journey through the epic saga. Starting with the incredible bravery of Noble Six in Halo: Reach and ending with the rise of a new enemy in Halo 4, the Master Chief’s saga totals.
- Dave ( - version 1.5.2) One of the best multiplayer demos out there. Buyer beware, the full game is out of print. Buy it through third parties, or get the Anniversery edition. Sparky (12/6/2011 - version 1.5.2) Announcement: Halo Demo is now available for Mac OS 10.7 Lion (Intel).
Be My Halo
The bare bones of Halo 2 are great - its shooty, hidey gameplay, amusing physics and some genuinely excellent set-pieces (notably jumping onboard the giant spider mech in an otherwise barren attack on Earth) still get the adrenalin pumping. But due to the 'OMG - online multiplayer on Xbox! This is the future!' effect of its original launch, people tend to forget its multitude of sins.The dull, obtuse and nonsensical storyline (the low point of which is a Flood hive mind ripped straight from Little Shop Of Horrors), the sudden ending, the cop-out that was the Earth invasion, the crap bits where you play as an alien Arbiter, the endless retread of gameplay already done to death in the original... All getting in the way of action you can't help but feel affection for despite it all.
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Multiplayer is what sealed the deal with the living-room format, and all the old arenas and downloadable content resurface here -ready, willing and able for you to strap yourself into MS's bulky LIVE system and an undeniably giggle-packed game, despite a marked variation in quality as you pass between the 23 maps.The two new maps on offer (Uplift and District) are pretty intense - but, I'm sorry, if there are redeeming features in that one with the giant turbine that every bugger plays, then I've yet to find them. As for the persistent lack of co-op play on PC, well, that's just as unforgivable as it was last time around. Oh, and the menu systems pissed me off too - MS still seem convinced that everyone will be playing with one of their pads, and to get my mouse inverted (yes, I know), I had to traverse seven screens, which may not sound like much, but felt like I was ascending Kilimanjaro.
As for the graphics, well, I can't deny they're far crisper and cleaner than the Xbox version (you can increase the resolution and everything), but that doesn't stop them looking dated. I've always really liked the character models of the Halo menagerie, but even so, everything seems flat and lifeless compared to the efforts of every other shooter on the market.
Xrikey. What a kicking. Despite all this, though, what Halo boils down to - the same 30 seconds of decent action, repeated ad infinitum - is, while sometimes too repetitive, still great fun. Interiors are drab and lifeless, exteriors are often starkly beautiful; you shoot you jump, you hide, you win, you lose, you die, you laugh, you live once more.
The Halo template is not broken - but shell out cash for this and your spirits sure will be. You'll have fun, it'll make you smile, I won't deny it. But three years on, the Halo 2 Vista experience is as forgettable as it is tardy and somewhat depressing.